DNS Server?

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Malakai
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DNS Server?

Post by Malakai »

Is there any way to connect one of these mbbs/wg dns servers to wgnt? I think that's what they're called. Joe was mentioning some thing about it awhile back, where you could connect either multiples of the same games to the bbs, or seperate a certain game to another pc to make sure it wouldn't crash the main bbs.

Can some one tell me more about how this works, what you'd need to do it, if it's doable through wgnt, and would it be cross compatible between both wgnt and wg2.0 for example... if not, how hard would it be to impliment some thing like this?

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ccs
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Re: DNS Server?

Post by ccs »

Malakai wrote:Is there any way to connect one of these mbbs/wg dns servers to wgnt? I think that's what they're called. Joe was mentioning some thing about it awhile back, where you could connect either multiples of the same games to the bbs, or seperate a certain game to another pc to make sure it wouldn't crash the main bbs.

Can some one tell me more about how this works, what you'd need to do it, if it's doable through wgnt, and would it be cross compatible between both wgnt and wg2.0 for example... if not, how hard would it be to impliment some thing like this?
It's call DMA. It was a vircom product that ran on wg2.0 servers.

Here is a cutting from the vircom doc's

DMA 2.1 (Distributed MajorBBS Architecture)
DMA opens up whole new possibilities for your MajorBBS/Worldgroup system. In a nutshell, DMA lets you create a “network†of sub-BBSes. This network can be located insitu or you can connect to a remote sub-BBS, all of this transparently. What this means for you is that you can:

•Go beyond the 16 megabyte barrier by offloading modules to the sub-BBS.
•Create a separate game machine. If it crashes, the rest of the BBS remains.
•Create a common service machine that can be shared by many BBSes.
•Offload resource-hungry applications, increasing system-wide performance.

And many many more. DMA is one of those exciting new features that can increase the flexibility of your system by leaps and bounds. Issues specific to DMA can be found in the separate DMA manual that came with this document.


I have a DMA server running. I think it is othe only one out there. Anyone running vircoms MajorTCP and connect. If you are useing ICO or wg 3.X for NT you will need the DMA client. I have it but I can not get the key generator from Vircom. I am trying to get the connection specs from Vircom so we can code a client. Untill then if you do not run MajorTCP you are stuck.

Joe

Malakai
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Post by Malakai »

Ahh, thanks for the correction. Did it run through rlogin by any chance?

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ccs
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DMA Server

Post by ccs »

Malakai wrote:Ahh, thanks for the correction. Did it run through rlogin by any chance?
The DMA protocol is based on rlogin and I think we could modify the rlogin client to get it to connect to the DMA server.

Joe

Malakai
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Re: DMA Server

Post by Malakai »

Yeah, that would be nice to have a dma client for both NT and DOS, and then later on be able to make a server for both if possible.
ccs wrote: The DMA protocol is based on rlogin and I think we could modify the rlogin client to get it to connect to the DMA server.

Joe

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dspain
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Re: DMA Server

Post by dspain »

Malakai wrote:Yeah, that would be nice to have a dma client for both NT and DOS, and then later on be able to make a server for both if possible.
ccs wrote: The DMA protocol is based on rlogin and I think we could modify the rlogin client to get it to connect to the DMA server.

Joe
you cna actually still buy it from sylvain over at vircomm.
it sells for $500 USD with no support.
i actually have the tcplib source code but thats just the standard tcp telnet/ftp.
i actualy go back many years with vircomm back before the ta97 days when they ran game master bbs in montreal canada.

i personally know about 15 people on their payroll thats how i got the rare tele-arena 97 source code.
when a couple guys found out i wanted to modify a worldgroup 2.0 server to run as a standalone tele-arena server they sent me the tcplib source to better understand how the telnet services work.

i have vircomm tcp installers and registration codes for v 1.52, 2.10, 2.20
i even have the NT installers for the dma but no registration codes to it.

heres the good news about major tcp/ip

it is owned by a canadian company and the guy that wrote it initially is american and lives in tacoma,washington.
so if he ever woke up and realized worldgroup was still kicking nowadays he could legally send it out and resell it because his name is the one on all the patent applications.

but if you want majortcp/ip either go through vircomm for the full blown deal or i can compile you a tcplib.dll that does not read a reg file.

and i only have the source for the DOS version for WG 1.0 and 2.0
tcpkern.lib which is required for tcplib.dll to compile actually searches for the version.

i also have registration for DMA client 1.02 but does not seem to want to work i could have the wrong version.

Malakai
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Post by Malakai »

now, the ICO DMA Client isn't the same, is it? I have that registered to me, the dos version.

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ccs
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DMA Server

Post by ccs »

Malakai wrote:now, the ICO DMA Client isn't the same, is it? I have that registered to me, the dos version.
If any of you have a client and want to play around with it I can email the address and setting for my DMA server.

In the wg2.0 (dos) MajorTCP the DMA client is part of the rlogin module. I bet if we do a packet capture we could see how the client and server handshake ect and modify the gcomm rlogin client that we have the sorce for and make a way to connect to DMA servers.

Joe

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