Tele-Arena I coming soon...
Moderators: Questman, Mod Squad
Tele-Arena I coming soon...
Thanks to Dan, we are nearing a re-release of Tele-Arena I. It will be the original world from 5.6, but on the new optimized Tele-Arena II codebase. The best of both worlds, so to speak.
Tele-Arena II will still be available, as will the upcoming Tele-Arena game.
Tele-Arena II will still be available, as will the upcoming Tele-Arena game.
Re: Tele-Arena I coming soon...
how much will it be for 3.2?Questman wrote:Thanks to Dan, we are nearing a re-release of Tele-Arena I. It will be the original world from 5.6, but on the new optimized Tele-Arena II codebase. The best of both worlds, so to speak.
Tele-Arena II will still be available, as will the upcoming Tele-Arena game.
-
- Posts: 94
- Joined: Sat Dec 01, 2007 12:38 pm
- Location: Kapolei, Hawaii
Tele-Arena
I know I'm planning on buying it the moment it becomes available...
I've been playing with TA II a bit, but can't wait for the New TA to come out...
Have a great day guys!
You all do great work!
Thank you all!
--James
I've been playing with TA II a bit, but can't wait for the New TA to come out...
Have a great day guys!
You all do great work!
Thank you all!
--James
Re: Tele-Arena I coming soon...
Also for WG2.0 and will it have the online editing?frcorey wrote:
how much will it be for 3.2?
It'll be priced similarly to TA2. TA2 may come down in price once TA1 is out. I have to figure that out - there is a wrinkle or two that we're working out right now. The thing is that the TA1 engine is lost to time (actually, I know one person who has a pristine copy, but he isn't sharing it, as is his right) so I'm trying to fit World One on the TA2 engine which is a better codebase, to be honest.
It will support WG2.0 DOS and WG3.2/3.3NT only.
It will support WG2.0 DOS and WG3.2/3.3NT only.
Re: Tele-Arena I coming soon...
the online editing is the new engine, this fresh coming TA1 will be fully compatible with TAEDIT.Drex wrote:Also for WG2.0 and will it have the online editing?frcorey wrote:
how much will it be for 3.2?
Re: Tele-Arena
i have been unable to duplicate that crash with editing only from the sysop account.Junior1544 wrote:I know I'm planning on buying it the moment it becomes available...
I've been playing with TA II a bit, but can't wait for the New TA to come out...
Have a great day guys!
You all do great work!
Thank you all!
--James
are they typing maybe the teleport wrong? im diting from both my sysop and Ice accounts.
keep in mind it will run your old MCV files.Drex wrote:Sounds great, will this module also run alongside with the original TA-Gold?Questman wrote:Yep. It'll have online editing through the sysop commands, but also support TAEDIT.
only major change is the ability to control which monsters spawn in the arenas so all you would have to do is modify your arenas.
GOLD editor will also be available.
-
- Posts: 94
- Joined: Sat Dec 01, 2007 12:38 pm
- Location: Kapolei, Hawaii
TAEDIT
You mentioned TAEDIT and that it will work with the new TA that will be released soon.
Is TAEDIT going to become available again with this release, or is it a separate program. If it's separate, does anyone know where I can get a copy of that when the new TA becomes available??
Thanks!
Is TAEDIT going to become available again with this release, or is it a separate program. If it's separate, does anyone know where I can get a copy of that when the new TA becomes available??
Thanks!
wow, and the uncompiled world I found. it has no notes in the msg files so I didn't know what it all meant.dspain wrote:keep in mind it will run your old MCV files.Drex wrote:Sounds great, will this module also run alongside with the original TA-Gold?Questman wrote:Yep. It'll have online editing through the sysop commands, but also support TAEDIT.
only major change is the ability to control which monsters spawn in the arenas so all you would have to do is modify your arenas.
GOLD editor will also be available.
and with the new engine there is no more low limits like were in the old code.
Re: TAEDIT
yes Elwynor will have TAEDIT avilable again and i will closely work with them to offer one with alot of the bugs resolved i have a copy i bug fixed myself i will send them when they are ready to distro complete with the GOLD world extension.Junior1544 wrote:You mentioned TAEDIT and that it will work with the new TA that will be released soon.
Is TAEDIT going to become available again with this release, or is it a separate program. If it's separate, does anyone know where I can get a copy of that when the new TA becomes available??
Thanks!
corrent in the new engine you no longer need to worry about MSG editing, its btrieve database driven no notes needed use my built in editors to do your world and b/c its a database its more easily plugged into frm 3rd party programs as i am gonna be open to 3rd party active-html editors, SQL utilities, etc.....frcorey wrote:wow, and the uncompiled world I found. it has no notes in the msg files so I didn't know what it all meant.dspain wrote:keep in mind it will run your old MCV files.Drex wrote: Sounds great, will this module also run alongside with the original TA-Gold?
only major change is the ability to control which monsters spawn in the arenas so all you would have to do is modify your arenas.
GOLD editor will also be available.
and with the new engine there is no more low limits like were in the old code.
once the new engine is done and released i will begin working on another one that uses GALSQL solely as the DB engine.
i will select a few systems to act as beta testers at some point with a special version thats got hardcoded limits just so i can see the API in action once me and Rick finalize the beta release stuff i will have a beta page off the TA server's web side that explains everything.
also the server will be seeking GameOPs
and i am gonna collaberate with Rick to write a utility that will initialize all the old versions MCV files then open up the new databases and write the entire 5.6d data into my new database format, so if you purchase the new engine and want to run classic data ... no problem.
lair limits have been changed from 500 to 5000Drex wrote:With the online editting will it have some of the cap's changed, like most importantly Exp cap and Lair cap.
exp still caps at 2bil, but double promotion at level 55p
resets it then level caps at level 30dp.
i also slowed the rate of EXP gaining which is optional in level4 config you can change whether to use the old exp method or the new.
the new method is just meant to slow the game pace down mainly if you have a system with a majority of scripting players.
theres also a key where you can gain double EXP to speed up testing purposes, default to "NOTSET" and haskey was reworked to ignore MASTER flag.
havent found too many alternatives aorund the 2bil cap w/o consequence.
changing from LONG to UNSIGNED_LONG i get 4bil but will break if it ever falls negative so i left it as a signed LONG and just put checks in there to make sure if it ever exceeds 2000000000 to remain the same.
this eliminated the heartstone bug, which i had put on a global cooldown of 5minutes and with the above noted code change i could remove the global cooldown and just have it cost X% of EXP every time its used, the exp cost is what caused the heartstone bug to give levels if negative.
That would be perfect!dspain wrote:
and i am gonna collaberate with Rick to write a utility that will initialize all the old versions MCV files then open up the new databases and write the entire 5.6d data into my new database format, so if you purchase the new engine and want to run classic data ... no problem.
-
- Posts: 94
- Joined: Sat Dec 01, 2007 12:38 pm
- Location: Kapolei, Hawaii
Coming Soon?
I was just wondering if anyone knows anything about the time frame of when TA might be released??
I'm just really looking forward to this:)
Thanks!
I'm just really looking forward to this:)
Thanks!
Re: Coming Soon?
very soon, had to take a medical break got sunburnt extremely bad.Junior1544 wrote:I was just wondering if anyone knows anything about the time frame of when TA might be released??
I'm just really looking forward to this:)
Thanks!
Sorry - got distracted by a huge release at work which is going in this weekend. There was a wrinkle that we discovered - one minor issue of incompatibility between the two versions' MCV files. Therefore, I may have to make changes to the MCV of TA1 to work on TA2 engine. Not a huge deal - one small spot - but it unfortunately makes a big difference in the arena operation.
We will determine the scope of changes. It may be relatively simple to offer a conversion utility for folks who customized their world in TAEDIT.
We will determine the scope of changes. It may be relatively simple to offer a conversion utility for folks who customized their world in TAEDIT.
-
- Posts: 94
- Joined: Sat Dec 01, 2007 12:38 pm
- Location: Kapolei, Hawaii
Hey!
Since this is a problem with people that plan on updating from custom TA's in the past, is there a chance that you'll release it to those of us that didn't run TA befor and those that didn't customize their TA?
Just wondering, I can't wait to get to play that again, and start working on customizing my own world:)
Thank you for all you're very hard work!
--James
telnet: dragonskeep.isasecret.com
Since this is a problem with people that plan on updating from custom TA's in the past, is there a chance that you'll release it to those of us that didn't run TA befor and those that didn't customize their TA?
Just wondering, I can't wait to get to play that again, and start working on customizing my own world:)
Thank you for all you're very hard work!
--James
telnet: dragonskeep.isasecret.com
the vanilla will run both ways it will load data rather it be modded or stock.Junior1544 wrote:Hey!
Since this is a problem with people that plan on updating from custom TA's in the past, is there a chance that you'll release it to those of us that didn't run TA befor and those that didn't customize their TA?
Just wondering, I can't wait to get to play that again, and start working on customizing my own world:)
Thank you for all you're very hard work!
--James
telnet: dragonskeep.isasecret.com
-
- Posts: 94
- Joined: Sat Dec 01, 2007 12:38 pm
- Location: Kapolei, Hawaii
Yea, I understand that part... I'm just asking about when we'll be able to get this new version:)
Sorry, I'm just getting a bit impatient:) I've saved some of my day job money and am looking forward to getting the game so me and a few friends can start playing and moding it...
alright, I'll fade into the background again now...
On a side note, befor I head off to work in a minute, if you're looking for a live system to experiment on, I'd be happy to run it and play with it to report any info back that might be able to help you guys in working with it...
I'd be running stock to begin with, and start modifing things pretty quick...
Thank you all!
--James
Sorry, I'm just getting a bit impatient:) I've saved some of my day job money and am looking forward to getting the game so me and a few friends can start playing and moding it...
alright, I'll fade into the background again now...
On a side note, befor I head off to work in a minute, if you're looking for a live system to experiment on, I'd be happy to run it and play with it to report any info back that might be able to help you guys in working with it...
I'd be running stock to begin with, and start modifing things pretty quick...
Thank you all!
--James
I would be shocked if Dan is not running the game and testing it on one of his servers.Junior1544 wrote: On a side note, befor I head off to work in a minute, if you're looking for a live system to experiment on, I'd be happy to run it and play with it to report any info back that might be able to help you guys in working with it...
i dont do live betas til its finished, i did this game in phases.Junior1544 wrote:Yea, I understand that part... I'm just asking about when we'll be able to get this new version:)
Sorry, I'm just getting a bit impatient:) I've saved some of my day job money and am looking forward to getting the game so me and a few friends can start playing and moding it...
alright, I'll fade into the background again now...
On a side note, befor I head off to work in a minute, if you're looking for a live system to experiment on, I'd be happy to run it and play with it to report any info back that might be able to help you guys in working with it...
I'd be running stock to begin with, and start modifing things pretty quick...
Thank you all!
--James
1: the initial core
2: the databases
3: the editors
4: the game commands
im tweaking the last of the editors now then will add the ability to enbter and move around and add each game command from stock TA which should take not long at all.
i realize you're impatient and to that im sorry but i refuse to release anything i am not totally comfortable with in regards to stability.
actually 4 different builds now, one of the builds i had a gaming staff go through and load the databases with content they had up to 7100 rooms which is more than double stock but had like 12 people scripting in it so i could monitor heavy usage and the only crash ever was due to relairing a room and it got the btrieve block pointers crosses so the engine itself is very stable as far as crashing, my main thing now is things set inactive such as treasures runes, etc... when activated in game revert back to inactive automatically.Drex wrote:I would be shocked if Dan is not running the game and testing it on one of his servers.Junior1544 wrote: On a side note, befor I head off to work in a minute, if you're looking for a live system to experiment on, I'd be happy to run it and play with it to report any info back that might be able to help you guys in working with it...
ill be testing this more and if all goes well i can have this game done this summer.
-
- Posts: 94
- Joined: Sat Dec 01, 2007 12:38 pm
- Location: Kapolei, Hawaii