I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
codec_of-twinks
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codec_of-twinks
Sysop of CedarValley & CedarNet BBSes
CedarValley BBS online since Oct 1998 WG 3.20
CedarNet online since Oct 2005 WG 3.30
CedarValley BBS online since Oct 1998 WG 3.20
CedarNet online since Oct 2005 WG 3.30
Re: codec_of-twinks
never heard of it, I thought the programmers had a lot of secret switches in the game thou.banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
Re: codec_of-twinks
yes you can actually set certain permissions per key, etc....banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
was implemented last version i do believe.
the gameop on my server that handles majormud wants access to do sys goto support but i cant do it w/o giving them the sysop key so someone pointed out that option to set the permission in wccmmud.ini
theres a DOC on it too if you got 1.11o its in the readme.
Re: codec_of-twinks
they do including a room editor for hotfixes as well as some other things.frcorey wrote:never heard of it, I thought the programmers had a lot of secret switches in the game thou.banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
most are only callable if the definition macro is set but we played with it one evening and unlocked all sorts of wierd things.
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The line to add to wccmmud.ini is: codec_of_twinks=78
this is not used to give mudop powers that another entire thing and can be set to limit with keys.
What I am talking about is a list of extra things like conjuring up a monster to a room,being able to telport to any room,give spells to people and few other things.This would be nice if there was a way to key it so just sysops could use it and so far I havent found if it is possible to key it.
I did a search on this and it said to just forget about codec_of_twinks it causes more problems than it's worth.
Do a google on codec_of_twinks to read more on this.
this is not used to give mudop powers that another entire thing and can be set to limit with keys.
What I am talking about is a list of extra things like conjuring up a monster to a room,being able to telport to any room,give spells to people and few other things.This would be nice if there was a way to key it so just sysops could use it and so far I havent found if it is possible to key it.
I did a search on this and it said to just forget about codec_of_twinks it causes more problems than it's worth.
Do a google on codec_of_twinks to read more on this.
Sysop of CedarValley & CedarNet BBSes
CedarValley BBS online since Oct 1998 WG 3.20
CedarNet online since Oct 2005 WG 3.30
CedarValley BBS online since Oct 1998 WG 3.20
CedarNet online since Oct 2005 WG 3.30
Re: codec_of-twinks
SYS_GOTO_KEY=USERdspain wrote:yes you can actually set certain permissions per key, etc....banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
was implemented last version i do believe.
the gameop on my server that handles majormud wants access to do sys goto support but i cant do it w/o giving them the sysop key so someone pointed out that option to set the permission in wccmmud.ini
theres a DOC on it too if you got 1.11o its in the readme.
SYS_MAP_KEY=USER
sys_goto_sil = normal
sys_goto_new = normal
sys_goto_lost wccrealgameop
sys_goto_support = sysop
add this, mod it as you like.
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That codec ends up being a lot of trouble usually. It's fine for a test board that only 1 person plays on, like for testing new mods and such. But put into a live realm it almost always ends badly.
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GreaterMUD & MajorMUD Utilities for users and sysops/mudops
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GreaterMUD & MajorMUD Utilities for users and sysops/mudops
http://www.gigamud.com
The NEW Megamud Project by Merlin (Author of MegaMUD)
http://www.greatermud.com
The Future of MajorMUD