Your group consist of a tanking warrior, an arcane spellbinder, a thievery rogue, and a healing priest.
yall get to the door of a large 2 story tower and eliminate the 2 guards (level 13).
the door is locked and all lockpicking attempts have yielded "obstacle too high a level" responses.
hmm what do we do......
after 30m of trying this and thats, the rogue decides to climb the wall. AHA! he climbs up to the 2nd story window and enters, as he does he proceeds to the door and his shadow alerts 2 guards, hes dead.... ok lets try again.
this time as he enters the windows, he extinguises a candle on the table and makes sure hes not carrying a light source.... BINGO!
well the 2 guards are level 15 half-ogre sentries and the rogue is only level 12, so he sneaks by them, and down the steps, TRAP! good thing he detected it.
as he gets down there is a level 16 ogre warlord guarding the door, this monster is an elite class meaning it hits twice as hard as other level 16's gonna need his tank for this.
he slips behind the warlord and blackjacks him incapacitating his for 60 seconds, grabbing the key from the table and opening the door.
his tank rushes in grabs initial threat, and the party burns him down and recieves a diamond key.
diamond key opens a treasure cache where they get:
100 gold divided equally, 2 life shards, and a prismatic staff (special mage only weapon), no mages so they sell it to a shopkeeper and split the money.
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