Update

Tele-Arena GOLD, Tele-Arena II, and new Tele-Arena games.

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dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
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Update

Post by dspain »

temporarily disabled gold being in rooms, this so far has resolved the issue of items disappearing. i will reactivate this feature post-release in another version.

fixed message not displaying when a monster flees the room.

put 2 checks on fleeing monsters, this will prevent them from walking through barriers or entering towns.

renamed center plaza to central plaza.

decreased temple curing to 10g

decreased temple restoring to 25g

investigated potion selling bug, potion shops will only buy potions that have never been used, once it is used one time it becomes unsellable.
i bought and sold one of every potion in the shop and it worked fine.
this could have been from the gold in room errors that cause some items to lose a charge when dropped. seems ok now.

fixed room description error on 3rd level of dungeon.

tested charisma boosting potions went from 6 to 16 then from 6 to 19 so they seemed to be working fine.

added routine to set player health status

monsters not attacking each other is intentional. there is no code to support it yet.

i cannot control which numbers are generated randomly, if i find a better math routine ill use it but until then we're stuck with rand()

relogging is treated the same as dropping carrier, it activates a punishment system. in stock tele-arena it gave the monster(s) a free round in this version every hostile monster in the room gets a free hit, this hit cannot be dodged,parried,resisted, or blocked.
so be sure to exit from game before dropping or relogging or make sure no monsters are in the room.

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Post by frcorey »

Monsters can't go into town? thats terrible.
what if they just want to shop or have to pick up a few things? lol

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