boredom

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dspain
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boredom

Post by dspain »

so im sitting around killing time awaiting Rick to get his server in working order and i ported all the tele-arena data to btrieve databases from DBF then ported the btrieve databases to sqlite so now i got working data on both levels started working on a few small things and it dawned on me i suck at designing but im a beast at writing it, so lets come up with a cool little game right here so i can kill time waiting on rick to get back online.

lets keep it text based, for terminal mode users, that way i can port it between wgnt and wg2.

i will start with the blank C file lets fill it with data.

ideas??

Stoneslinger76
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Re: boredom

Post by Stoneslinger76 »

dspain wrote:so im sitting around killing time awaiting Rick to get his server in working order and i ported all the tele-arena data to btrieve databases from DBF then ported the btrieve databases to sqlite so now i got working data on both levels started working on a few small things and it dawned on me i suck at designing but im a beast at writing it, so lets come up with a cool little game right here so i can kill time waiting on rick to get back online.

lets keep it text based, for terminal mode users, that way i can port it between wgnt and wg2.

i will start with the blank C file lets fill it with data.

ideas??

A user enter a Castle
B user enters a Spaceship
C user enters a Casino
D user enters a Beer Store and doesnt like the beer so his new Quest is to become a brewmaster :D
Last edited by Stoneslinger76 on Sat Jan 21, 2012 1:17 pm, edited 3 times in total.
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dspain
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Re: boredom

Post by dspain »

Stoneslinger76 wrote:
dspain wrote:so im sitting around killing time awaiting Rick to get his server in working order and i ported all the tele-arena data to btrieve databases from DBF then ported the btrieve databases to sqlite so now i got working data on both levels started working on a few small things and it dawned on me i suck at designing but im a beast at writing it, so lets come up with a cool little game right here so i can kill time waiting on rick to get back online.

lets keep it text based, for terminal mode users, that way i can port it between wgnt and wg2.

i will start with the blank C file lets fill it with data.

ideas??
you know i ccnsidered a space themed mud earlier last year, we got so many games like tele-arena, majormud, swords of chaos, the rose, forbidden lands, the list goes on that are in the fantasy era with dragons, magic and swords, why not a game where you fought alien races, mutations, smugglers.
each planet would give more levels, areas, etc... combat would be land based like the game we all know and space based, and why not even underwater vehicle based as well?

to balance it out i would create my own magic system like the star wars did with the force, as well as ranged combat with firearms, and even keep melee combat involved with plasma blades and what not.

i might revisit my paperwork on this one.

A user enter a Castle
B user enters a Space Station
C user enters a Casino
D user enters a Beer Store and doesnt like the beer so his new Quest is to become a brewmaster :D

Stoneslinger76
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Re: boredom

Post by Stoneslinger76 »

dspain wrote:
you know i ccnsidered a space themed mud earlier last year, we got so many games like tele-arena, majormud, swords of chaos, the rose, forbidden lands, the list goes on that are in the fantasy era with dragons, magic and swords, why not a game where you fought alien races, mutations, smugglers.
each planet would give more levels, areas, etc... combat would be land based like the game we all know and space based, and why not even underwater vehicle based as well?

to balance it out i would create my own magic system like the star wars did with the force, as well as ranged combat with firearms, and even keep melee combat involved with plasma blades and what not.
Sea based would be something differnt.
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dspain
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Re: boredom

Post by dspain »

Stoneslinger76 wrote:
dspain wrote:
you know i ccnsidered a space themed mud earlier last year, we got so many games like tele-arena, majormud, swords of chaos, the rose, forbidden lands, the list goes on that are in the fantasy era with dragons, magic and swords, why not a game where you fought alien races, mutations, smugglers.
each planet would give more levels, areas, etc... combat would be land based like the game we all know and space based, and why not even underwater vehicle based as well?

to balance it out i would create my own magic system like the star wars did with the force, as well as ranged combat with firearms, and even keep melee combat involved with plasma blades and what not.

well it has some sea-based concepts on one of the planets development codenamed "ocean 1" its completely underwater, your ship has a sub addon that can be bought in any main port where it detatches and drops to the planet where it submerges, all combat takes place within the sub which can be upgraded with attacks just like it were a player, the only place the subs cannot go are in the dungeons themselves.

ships, and subs also level up as well and gain talent points you use to upgrade things.

however you need to be level 20 to purchase a ship and level 15 to purchase water-based addons.

the pvp elements of the game have battlegrounds that are sea-based, air-based, and land-based, its really a good enviroment for everyone to play.

add the fact you can create your own planet thats good to build economy then it adds in a tradewars feel as well, since you can port at ship-ports, sea-ports, and trade in local towns.
Sea based would be something differnt.

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