dspain wrote:
yeah i got a really good game engine i wanna fill with some content comes with both terminal and active html editors using sqlite so sysops can also export game data directly to their webpages.
Very good to hear you finally got the interface working. Will it be possible to edit from both terminal and web interface or just terminal?
Send me over a test build when you get some of it working. Been waiting for this one a long while.
dspain wrote:
yeah i got a really good game engine i wanna fill with some content comes with both terminal and active html editors using sqlite so sysops can also export game data directly to their webpages.
Very good to hear you finally got the interface working. Will it be possible to edit from both terminal and web interface or just terminal?
Send me over a test build when you get some of it working. Been waiting for this one a long while.
you can edit from either but only one element at a time, so like say 2 different users wanna edit items it wont allow it only allowing items to be edited by 1 person at a time but the other person can edit something else with no problem.
dspain wrote:
you can edit from either but only one element at a time, so like say 2 different users wanna edit items it wont allow it only allowing items to be edited by 1 person at a time but the other person can edit something else with no problem.
No big problem, sysop's will be pretty much the only ones editing. Once you get this completed then maybee look at adding support for more than user editing. Twpro editor for example would only allow one user in it at a time and you had to lock out all players while you were editing. Even if a gameop was in twpro, the sysop or higher class user could not enter the game or editor until the "lock game" switch was off.
You could like add lock switches for each field, one user could edit items while another edits shops or somthing. That would save any conflict between 2 users editing the same file or fields.
dspain wrote:
you can edit from either but only one element at a time, so like say 2 different users wanna edit items it wont allow it only allowing items to be edited by 1 person at a time but the other person can edit something else with no problem.
No big problem, sysop's will be pretty much the only ones editing. Once you get this completed then maybee look at adding support for more than user editing. Twpro editor for example would only allow one user in it at a time and you had to lock out all players while you were editing. Even if a gameop was in twpro, the sysop or higher class user could not enter the game or editor until the "lock game" switch was off.
You could like add lock switches for each field, one user could edit items while another edits shops or somthing. That would save any conflict between 2 users editing the same file or fields.
you can already do that, each editor element has a flag...
ItemEditor MonsterEditor etc....
so if im editing items noone else can edit items until i am done but they can edit monsters.