Tele-Arena Standalone Server For Win32
Tele-Arena Standalone Server For Win32
with the new Tele-Arena worldgroup module going very well [it has been in testing for 3 weeks with zero crashes, no instability issues, and i have went and gotten up to green rune so far with no problems] i decided to launch a standalone version as well.
while these 2 look identical they are not, both use their own native codebases
written in bcc 5.5 where the wg version uses the C formats and the standalone uses the C++ formats, mainly because of the communications and socket systems but they both do the same job, give you a place to play the game.
with wg i wanted to stay as close to the original 5.6d version as possible where with the standalone once the initial engine is complete i am gonna stray away from that a bit and make some additions add some areas and such and some class and race systems to give it a more mud look and feel but the way the game is played will be exact, the only differences is each race and class will have their own little flavor to make em unique from each other in more than stat weights and names.
right now though we are in the beginning of the creation stages and rather than what i did with the wg version and try to engineer it to work identical to the original with the standalone i am writing my own systems to do their jobs so adding things takes just a little bit longer, but right now you can connect, create a character, talk to others in the room, reroll stats, suicide your character and start over, and exit.
throughout the week i will be adding more and more systems and the game will begin to be a fully playable beta without the needs of running a worldgroup software package.
wg version is online at azonebbs.dyndns.org port 23
standalone is online at azonebbs.dyndns.org port 5000
as soon as i put my mysql server back online i will launch forums
for all my products and although i am moving on from the worldgroup platform all 23 of my worldgroup addons will remain actively supported
as well as some new projects i got on the table including a usurper port for wg.
while these 2 look identical they are not, both use their own native codebases
written in bcc 5.5 where the wg version uses the C formats and the standalone uses the C++ formats, mainly because of the communications and socket systems but they both do the same job, give you a place to play the game.
with wg i wanted to stay as close to the original 5.6d version as possible where with the standalone once the initial engine is complete i am gonna stray away from that a bit and make some additions add some areas and such and some class and race systems to give it a more mud look and feel but the way the game is played will be exact, the only differences is each race and class will have their own little flavor to make em unique from each other in more than stat weights and names.
right now though we are in the beginning of the creation stages and rather than what i did with the wg version and try to engineer it to work identical to the original with the standalone i am writing my own systems to do their jobs so adding things takes just a little bit longer, but right now you can connect, create a character, talk to others in the room, reroll stats, suicide your character and start over, and exit.
throughout the week i will be adding more and more systems and the game will begin to be a fully playable beta without the needs of running a worldgroup software package.
wg version is online at azonebbs.dyndns.org port 23
standalone is online at azonebbs.dyndns.org port 5000
as soon as i put my mysql server back online i will launch forums
for all my products and although i am moving on from the worldgroup platform all 23 of my worldgroup addons will remain actively supported
as well as some new projects i got on the table including a usurper port for wg.
Well, that's news to me and a rip off. Sean, no matter what he wants to tell you, has no legal right to the IP. I ensured that I got rights to the data and descriptions and IP, not just the code, and I didn't just buy a license to develop the product on one platform.
The only thing he got that was unusual was my agreement to give him royalties if I just ported the game w/o any changes to other platforms. It was his stipulation for the agreed price but does NOT constitute continued interest in the game.
So this standalone server is definitely in violation of my copyright.
Please remove it.
The only thing he got that was unusual was my agreement to give him royalties if I just ported the game w/o any changes to other platforms. It was his stipulation for the agreed price but does NOT constitute continued interest in the game.
So this standalone server is definitely in violation of my copyright.
Please remove it.
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8 years later, i have written a standalone game engine that does not need worldgroup or any bbs platform for that matter that uses less memory, is very lightweight, and it took me all of 1 month, i have written 3 different renditions of a wg module from scratch all look like ta with original maps and all and did all that in less than a year, yet here we are as usual "talking" about it, im 36 years old and i played this game when i was 19, so i cannot imagine anyone interested in this game within a few more years, i write the engines for nostalgic purposes and mainly for fun, there is no profit anymore right now its all just writing a game engine a text game engine for that matter just for the hell of it, yet we always go through these argument phases.Franchise_24 wrote:You 2 always seem at odds over TA. I thought you 2 were partners working together on this project?
the standalone is my creation, and if it continues to pose a problem ill just say its based off of "http://ftp.wwiv.com/LOSTV10.HTM"
anyone remember that game? the author claims Sean Ferrell copied his game and called it tele-arena the similarities are just as close as Kylon's World vs Mutants! i mean hell how many developers took a great door game and made wg flavors? my engines are just things i put together during boredom for fun, i modeled them after tele-arena because it gave me something to work around, if i had a couple people throwing ideas at me it could have went a very different path and could have became something else entirely, i went away from the wg platform because lets face it noone is buying it anymore and they wont be spending money on modules, so going standalone on my pc was the best way to keep the game playable by others without the contraints of wg.
well lets be fair here ...Questman wrote:Well, that's news to me and a rip off. Sean, no matter what he wants to tell you, has no legal right to the IP. I ensured that I got rights to the data and descriptions and IP, not just the code, and I didn't just buy a license to develop the product on one platform.
The only thing he got that was unusual was my agreement to give him royalties if I just ported the game w/o any changes to other platforms. It was his stipulation for the agreed price but does NOT constitute continued interest in the game.
So this standalone server is definitely in violation of my copyright.
Please remove it.
http://tdod.org/ether/
downloadable .... my standalone is in my posession and is not for sale or commercial distribution and lets also remember you can clone games all day long as far as gameplay and look and feel where i violate your copyright is i converted the old databases so yeah that "asset" is a violation but just like greatermud did i have no intention of releasing
original data, the full intent of the product was simply entertainment on my pc and if and its a big if but if i ever decided to sell it or give it away or what have you i could not release any asset from the original this is not a wg module ported to run standalone its a single threaded socket server created by moi and then i created a simple name/password user accounting system then just started making it look like tele-arena but alas i did use original databases but that was strictly for development for i got a small team of former ta97 players that would love to see a brand new set of data with new areas and what not that arent burnt in the mind so once the standalone is completed im using a new database anyhow and whats the difference in me using a standalone to accomplish a game server or putting my wg2 system back online for people to play a modified game on? thats all im in it for having a great game online available to play.
Although that does not imply that other licensees have the right to run your win32 standalone under fair use since that would require distribution 
I'm just asking for fairness and respect for the fact that I did attempt to do this the "right way" by paying a ridiculous sum.
As I've said many times before if I received enough donations to cover the cost I paid I'll happily completely open source Tele-Arena for the community.

I'm just asking for fairness and respect for the fact that I did attempt to do this the "right way" by paying a ridiculous sum.
As I've said many times before if I received enough donations to cover the cost I paid I'll happily completely open source Tele-Arena for the community.
nope its strictly for fun mainly a learning project you could say when its done who knows i may open source the "server code" just to give others a lightweight server to use as a plug n play mud and to open critisizm on the way i wrote it to make it better.Questman wrote:If you have no intent of releasing it, I have no problem with it. You are a licensee of the game, after all, so you do have the right to run it under fair use.
nope it sits on my computer and every now and then i add more to it when i got the time.Questman wrote:Although that does not imply that other licensees have the right to run your win32 standalone under fair use since that would require distribution
I'm just asking for fairness and respect for the fact that I did attempt to do this the "right way" by paying a ridiculous sum.
As I've said many times before if I received enough donations to cover the cost I paid I'll happily completely open source Tele-Arena for the community.
nope, all clients will connect to my machine the binaries and databases all reside within my network only.Questman wrote:I am okay with that. Just do not distribute the game to others, and do not distribute data files that are based upon my data and I have no issue.
but .......
we could always come up with a solution for other bbs softwares to have the game as well, just sayin ..... if you have interest contact me.
yeah my server was basically just that a simple single loop win32 server that accepted user connections and passwords then i added sqlite databasing then said what the hell began plugging the tele-arena 5.6d api into it mainly for fun, its been a good project and is completed but its entire existence was for me to teach myself how to create a windows socket server hence its the only one i did, i still got the new and might i add badass worldgroup nt tele-arena module, and a new wg2 tele-arena module that are pretty nice, tele-arena could not exist on a turn based front but a mud server for other bbs's that read in drop files even would open the door for other systems.Questman wrote:I've always said I'm willing to work on something, but it has to be right and has to respect the exorbitant sum I had to pay to acquire these rights from Sean and the work I've put in in general.
my tradewars II remake for wgnt, wg2, and synchronet was my first cross platform game ever and it came out pretty good, i have my own mud which i wanted to hire some guys to turn it into a 2d or 3d mmo that i may release for all platforms but i think something like tele-arena would definately boom on all software platforms.