What mods are ready
What mods are ready
So, what mods do you have 100% up and ready for wg 3.x nt?
Re: What mods are ready
and wg2.0?Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
Joe
Re: What mods are ready
bane is coming out last in the weekMalakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
arcticglobals is coming out of beta as we speak
global messenger has a save bug in btrieve [go figure] when its fxed its released.
arctic registry is finished just need to put together a setup package
parasalm realms is ready as well i need to make a setup installer
wg 2.0 only thing i got for dos wg ready i cannot sell under licensing with elwynor technologies. i have 2 tele-arena versions i custom built using the stock 5.6d core base that sometime in the near future would love to see it sold, til then just play

also i aqquired ta97 from vircomm which is online
other than that what dos modules do you feel would make wg 1.x/2.x a better place?
oh yeah elements of magic my crossroads clone is about ready im awaiting a guy to finish the maps for me in text s i can encode em into the database
Re: What mods are ready
I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?dspain wrote: bane is coming out last in the week
arcticglobals is coming out of beta as we speak
global messenger has a save bug in btrieve [go figure] when its fxed its released.
arctic registry is finished just need to put together a setup package
parasalm realms is ready as well i need to make a setup installer
also i aqquired ta97 from vircomm which is online
Also, do you have a BBS up and running with these as a demo? I love to see the programs/mods in action before making any decisions. Let me know, and thank you for your contribution to this community.
I don't think it's said enough, but it's people like you that help the BBS community stay alive. Many people would argue that these should be free but I don't believe that to be true and without the money, there wouldn't be a lot of mods around anymore.
Re: What mods are ready
dspain wrote:Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
also i aqquired ta97 from vircomm which is online
How much for the ta97 for wg2.0?
Joe
Re: What mods are ready
yeah most modules i write in a matter of a few days are free anything over that i charge based on what i feel its worth.The Storm wrote:I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?dspain wrote: bane is coming out last in the week
arcticglobals is coming out of beta as we speak
global messenger has a save bug in btrieve [go figure] when its fxed its released.
arctic registry is finished just need to put together a setup package
parasalm realms is ready as well i need to make a setup installer
also i aqquired ta97 from vircomm which is online
soon. i been doing some reorganizing
Also, do you have a BBS up and running with these as a demo? I love to see the programs/mods in action before making any decisions. Let me know, and thank you for your contribution to this community.
i have 4, one is my tele-arena 97 server running in goergia tabbs.dyndns.org rick owns ta so i cannot sell ta97 but anyone who wished to play it its there.
the other 3 will be back online within a month.
I don't think it's said enough, but it's people like you that help the BBS community stay alive. Many people would argue that these should be free but I don't believe that to be true and without the money, there wouldn't be a lot of mods around anymore.
arctic trivia took a month so its only $35 to where arcticmud has taken almost 6months it sells for $90 for a base 8 user version and then line upgrades like majormud does.
ill have all the demos back online soon.
I just logged on to your bbs.. Too bad farwest has this to show you every time you enter it:
You are the only one here right now!
☻|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
☻|#|#|#
☻|Y00000100|1B00000201DU030F000F080700000F07000000
☻|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#
No doubt it's some side affects from being cracked.
You are the only one here right now!
☻|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
☻|#|#|#
☻|Y00000100|1B00000201DU030F000F080700000F07000000
☻|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#
No doubt it's some side affects from being cracked.
no thats message file corruption, i have 3.23 cracked as well no problemo.Malakai wrote:I just logged on to your bbs.. Too bad farwest has this to show you every time you enter it:
You are the only one here right now!
☻|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
☻|#|#|#
☻|Y00000100|1B00000201DU030F000F080700000F07000000
☻|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#
No doubt it's some side affects from being cracked.
arctic trivia is more sysop driven than database driven.
you the sysop add all the questions and answers in a message file and
its randomized and sent and awaits x seconds for the right answer.
can reward players with credits or points
nah you mean arctic trivia? hell no thats just a simple module with an entry point and it sends questions based on the message file, its quite generic right now.Questman wrote:Dan -
Just make sure you're not basing your modules on source code you do not own.
That's the last thing we want to do here, it would kill a lot of what we're trying to accomplish with this project and community.
Rick
the above post about farwest was explaining an error they have in the version.